How we hack and prototype our games before jumping into coding
Tonight I read an article about the difference between hackers and coders. The author told a story on how a team surpasses the others by hacking the ideas and building prototypes. The hacking mindset can also apply to game designing too. There are many, many articles showing how to do game prototyping in board, paper [...]



![[Pixelwave] Caching all texture data into lookup table](http://42games.net/wp-content/themes/42games/themify/img.php?src=http://42games.net/wp-content/uploads/2011/04/Screen-shot-2011-04-29-at-3.49.35-PM.png&w=670&h=274)



