iOS Development

[Pixelwave] Caching all texture data into lookup table

[Pixelwave] Caching all texture data into lookup table

First of all, thanks Pixelwave community for providing the great iOS game framework with ActionScript 3 similar API. It is very easy to get the texture data from a given file name into the game with Pixelwave framework. However, the framework load the image data from file each time we call the above code. This [...]

Dealing with “The bitmap is too large” problem when exporting PNG sequence with JSFL

Dealing with “The bitmap is too large” problem when exporting PNG sequence with JSFL

We use Adobe Flash to create graphics and JSFL script to export the assets into our iOS games during development. There is an issue in Flash CS5 when calling the document.exportPNG API. When calling the following command to use the default export setting by feeding the 2nd arguments to true, Flash rejects to run the [...]

A Preview of Sprite Sheet Animation Class that Extends on Pixelwave

A Preview of Sprite Sheet Animation Class that Extends on Pixelwave

We are using the iPhone game development framework – Pixelwave – to build our games. We used to use Cocos2D but later switched to this beta framework. One reason is the Pixelwave provides API similar to ActionScript 3. However, the Pixelwave is still in beta and lacks of some essential features. One feature is to [...]