[Pixelwave] A better PXSprite template
This is another post about Pixelwave, the new iOS game development engine that uses API that similar to Flash ActionScript 3. We have another post about caching texture data in Pixelwave. Ok. Let’s get to the content. The original PXSprite template The PXSprite is a display object similar to Flash Sprite (or MovieClip) that is [...]

![[Pixelwave] Caching all texture data into lookup table](http://42games.net/wp-content/themes/42games/themify/img.php?src=http://42games.net/wp-content/uploads/2011/04/Screen-shot-2011-04-29-at-3.49.35-PM.png&w=670&h=274)


